Tapestry

Players

1 - 5

Weight

Medium

Duration

90-120 min

Game language

Other

Shelf category

Mid-weight

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique! In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization. —description from the publisher

BGG Categories:

CivilizationTerritory Building
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FAQ

Tapestry

We collect all the questions you players have asked us and put them on this page so we can share the answers with everyone.

There is no single 'best' strategy. Tapestry rewards diverse approaches. Focusing on a single advancement track can be powerful, but it's often more effective to balance your efforts and adapt to the tapestry cards you draw. Pay attention to what your opponents are doing and try to capitalize on opportunities that arise.

You gain income buildings by advancing on the advancement tracks (Science, Technology, Military, and Exploration). Each time you reach a new space on a track with an income symbol, you place the corresponding building on your capital city board and gain its benefit during the income phase.

If you run out of population cubes, you can't place them on the tapestry cards or your capital city board. Prioritize placement and consider strategies to acquire more cubes, such as certain technology cards or advancements.

The Military track can be very important, but it's not always essential to winning. It allows you to conquer territories on the map, gaining resources and potentially blocking opponents. However, a well-developed civilization on other tracks can still be very competitive.