Risk

Players

2 - 6

Weight

Medium

Duration

120-120 min

Game language

Nederlands

Shelf category

Nostalgia

Possibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of: - gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards. - Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card. - Moving a group of armies to another adjacent territory.

BGG Categories:

Territory BuildingWargame
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FAQ

Risk

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Combat involves rolling dice to determine casualties. Attackers roll up to three dice based on the number of attacking armies, while defenders roll up to two. The highest dice are compared, and the loser removes an army. Ties favor the defender.

When you conquer a territory, you must move at least as many armies into the new territory as the minimum number of armies the rulebook says is required (usually one, but more armies may be strategically beneficial). You also draw a Risk card at the end of your turn if you conquered at least one territory.

You receive armies at the beginning of each turn based on the territories you control, the value of continents you control completely, and by turning in sets of Risk cards.

The standard objective of Risk is to conquer all territories on the board, eliminating all other players. However, some versions have alternate objectives, such as completing a secret mission.