Crown of Ash
Players
1 - 4
Weight
Medium
Duration
60-120 min
Game language
Language free
Shelf category
Mid-weight
Crown of Ash is a strategic worker placement and area control game for 1 to 4 players. The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace, but now desired power. The bleak slumber had revealed an ancient secret to them, the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war, would rise again and march into a bloody second, a devastating conflict that would determine who, at last, would lay claim to the Crown of Ash. Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding. Gathering resources to the raise powerful undead armies Building mighty structures offering better resources and earning influence over the land Marching your undead army into battle to take other players structures and defend your own with all your might Over 4 rounds players will earn influence points based on the structures they control, the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time. —description from the designer
BGG Categories:
Crown of Ash
We collect all the questions you players have asked us and put them on this page so we can share the answers with everyone.
Combat is resolved through a dice-rolling system, modified by unit strength and tactical advantages. Terrain and supporting units can significantly impact the outcome.
When a player's influence marker is removed, they lose control of that region and its associated resources. Another player can then place their own influence marker there during their turn.
Yes, each faction possesses unique starting resources and special abilities, offering asymmetrical gameplay and strategic depth.
Resources are primarily gained by controlling regions on the game board, each of which produces different types of resources. Some actions also allow you to generate or trade resources.
