A War of Whispers

war of whispers

A War of Whispers

Players:2 - 4
Weight:medium
Duration:30-60 min
Game language:english

A War of Whispers! A game of subtle influence and deduction, quite a contrast to the direct resource management of Catan. In this intriguing strategy game, you don't control any of the five great empires directly. Instead, you secretly pledge your allegiance to two of them. Your goal is to manipulate these empires through your network of spies, positioning them for victory so that your chosen empires thrive and score you influence points at the game's end. It's a fascinating blend of hidden information, strategic deployment, and anticipating the moves of your opponents. Ready to delve deeper?

Strategy
FAQ

FAQ - A War of Whispers

We collect all the questions you players have asked us and put them on this page so we can share the answers with everyone.

Each player is secretly aligned with one of the five factions. Throughout the game, you place influence cubes on the map. At the end, the player with the most influence in the faction that controls the most regions wins. This creates a compelling risk/reward dynamic as you try to help 'your' faction without revealing yourself or benefiting your opponents' factions too much.

Yes! Player interaction is a key element. Each round, players use action cards that benefit their chosen faction. These actions affect other players, the map, and the overall game state. You'll need to carefully consider what others are doing and use actions to hinder their progress or help your own faction.

While there is an element of card draw and dice rolling, A War of Whispers is primarily a strategic game. The ability to correctly assess other players, use actions strategically, and manage influence placement are the most important skills for victory.